Learn Figma UI/UX Design Masterclass — Part 1
The first half of our full Figma masterclass — interface, layers, text, wireframes, buttons, inputs, and your first interactive prototype.
Course Description
Part 1 of «Learn Figma UI/UX Design Masterclass». A complete, project-driven on-ramp from a blank Figma account to a working prototype — covering everything a beginner needs and stepping into the patterns a senior designer reaches for daily. What you'll learn in Part 1: • Find your way around the Figma interface, tools, and shortcuts — fluently, not by trial and error. • Master layers, pages, and file structure that scale beyond a single screen. • Set type properly — fonts, sizes, line-height, text styles — and avoid the «my designs feel cheap» trap. • Build clean wireframes that communicate the structure of a flow before you spend time on visual polish. • Construct production-grade buttons and input fields with proper states. • Use Smart Selection and Tidy to align and distribute UI without manual nudging. • Bring it all together in a basic prototype with animation — clickable, testable, share-ready. Approach: Hands-on. Every concept is paired with a build, not a slide. You'll finish Part 1 with a real wireframe + a working prototype + the muscle memory to repeat the workflow on your own ideas. Who it's for: Anyone serious about UI/UX work — career switchers, junior designers, founders building their own product, developers crossing over. No prior Figma experience required. What's inside: 10 lessons in Part 1 (~3 hours of focused content). English audio. Continues in Part 2 with components, advanced prototyping, and the full mobile-app project.
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